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Developers:
Patrick Arteaga: Level Design, Animation
Chris Carson II: Character Design, Concept Art, Illustration
Ben Heffler: Lead Design, Narrative, Lead Programming, Composer
Adrian Kellman: 3D & Tech Art, UI, Programming, Sound Design, Animation
Winter 2025

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Developers:
Sasha Odumodu: Lead Programmer, Art, Character Design
Farrah Kimpson: Lead Design, 3D Modeling, Texturing, Environmental Design
Zaria Spidell: Narrative Designer
Maeve Voelker: UI/UX, Audio and SFX
Cogan Rector: Texture & Shader Artist
Andrew Higgins: Programmer, Project Manager
Fall 2025, Winter 2026

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Developers:
Jake Phaydavong: Lead Programmer
Ethan Herington: Environment Artist
Ashlyn Hodel: 3D Modeler
Eric Aloia: Audio Designer
Winter 2025

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Developers:
Brent Fisher: Pixel and Animation Artist, Player and Enemy Designer, Player Gameplay and Enemy Behavior Programmer, General Programmer,
Jovan Shannon: Level and Game Designer
SemaJ Washington: Player Movement and Animation Programmer, Art and Video Editing Producer, UI Manager
Takuma Ono: Sound Designer and Game Designer
Winter 2025

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Developers:
Stuart Dunlap: Lead Programmer
Adam Greunke: 3D Modeler
Malachi Crocker: 3D Cinematic Animator
Nick Warren-Green: 3D Modeler
Winter 2025

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Developers:
Rachel Gowell: Lead Programmer, Level Designer
Sarah Behr: Programmer
Mia Mechnikov: 2D Artist
Trinity Peavey: 3D Artist
Fall 2025

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Developers:
Myles Kelleher: Project Lead
Ethan Peiffer: Audio Engineer
Max Runnels: Programmer
Peter Gremban: Environment Artist
Winter 2025

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Developers:
Gabe Karras: Project Manager, Programmer
Katie Cooper: 3D Artist, Environment & Level Design
Alexis DeClaire: 2D Artist & UI Designer
Dylan Champaigne: Weapon Model
Fall 2025

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Developers:
Simulation, Animation & Gaming students
Winter 2026