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Developers:
Mina Heffler: Level Design, Music, Gameplay Programming
Adrian Kellman: 3D & Tech Art, UI, Programming, Sound Design, Animation, Level Design
Andrew Higgins: Systems Programming, Quality Assurance
Jayden Biggs: Concept Art, Player & Creature Design, Promo Illustration
Joseph Jablonski: 3D / Tech Art, Environment & Creature Art, Creature Animation
Jacob Sarnowski: Data Log Writing
Chris Carson II: End Screen Illustration
Winter 2026

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Developers:
Joseph Jablonski: 3D & Character Art
Jacob Lawhorn: Programmer
Michael Washington: Narrative designer
Jaden Walton: 3D & Environment Art
Winter 2026

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Developers:
Sasha Odumodu: Lead Programmer, Art, Character Design
Farrah Kimpson: Lead Design, 3D Modeling, Texturing, Environmental Design
Zaria Spidell: Narrative Designer
Maeve Voelker: UI/UX, Audio and SFX
Cogan Rector: Texture & Shader Artist
Andrew Higgins: Programmer, Project Manager
Fall 2025, Winter 2026

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Developers:
Rachel Gowell: Lead Programmer, Level Designer
Sarah Behr: Programmer
Ronald Jackson III: Character Modeler, Voice Actor
Amelia Dudzic: 2D Artist
Winter 2026